We’re very excited about this latest build now live on mage-maze.com: We’ve got four full levels, each with its own distinct monsters and challenges and tile artwork, new weapon classes, a new soundtrack, new sound effects, and new dialogue. It’s actually feeling a lot like a real game, not just a single continuous level. It’s got us all very excited.
Here are some screenshots of the latest version:

tutorial level

level 01

level 02

endless level
Hey everyone!
Finally, our development blog for the game MageMaze is up and running!
MageMaze is a small indie iPhone game developed by Kristof Minnaert and Michael Dashow, two veterans in the game industry who have joined forces to create a unique game with the emphasis on fun gameplay using traditional sprite-art techniques. As we are both huge lovers of the sprite games of yore, we decided it was time for us to have a go at it ourselves!
Turned-based strategy is the core of MageMaze’s gameplay. You’ll need to think strategically to navigate the maze… but don’t take too long, as the monsters won’t hold off forever. So stay on your toes! The wrong move can result in a painful death, whereas the right move could bring you fame and glory… or at the very least, more funny dialogue and advancement into deeper levels of the catacombs.
This blog is to be our main development communication channel towards you delightful people who want to know more about our brave speech-impaired hero Svenn the Svaliant, his vile arch-nemesis Yngvarr the Ynvoker, and what comes to play when developing a game for a device such as the iPhone using Unity3D.
Keep checking this blog for updates on Art, Code, Design and much more!
And in the meanwhile, you can just keep playing MageMaze on the almighty intarwebz! (Click the image)
