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	<title>Mage Maze development blog</title>
	<atom:link href="http://blog.mage-maze.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mage-maze.com</link>
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		<title>Sprite animations</title>
		<link>http://blog.mage-maze.com/2010/11/01/sprite-animations/</link>
		<comments>http://blog.mage-maze.com/2010/11/01/sprite-animations/#comments</comments>
		<pubDate>Mon, 01 Nov 2010 05:57:13 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://blog.mage-maze.com/?p=60</guid>
		<description><![CDATA[I haven&#8217;t updated in a little while so I thought it might be fun to share a few random sprite animations throughout the game&#8230; And a few characters we haven&#8217;t shown in the game yet&#8230; Leif the Thief, and old rival who tries to make off with Svenn&#8217;s gold: Bjorn the Bjounger, a lad who [...]]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t updated in a little while so I thought it might be fun to share a few random sprite animations throughout the game&#8230;</p>
<div class="wp-caption alignnone" style="width: 54px"><img alt="" src="http://www.michaeldashow.com/forum_art/sprites/svenn_death01.gif" title="Svenn death" width="44" height="42" /><p class="wp-caption-text">Svenn&#039;s death</p></div>
<div class="wp-caption alignnone" style="width: 81px"><img alt="" src="http://www.michaeldashow.com/forum_art/sprites/skjellyjelly_idle&#038;roar01.gif" title="SkjellyJelly idle" width="71" height="67" /><p class="wp-caption-text">SkjellyJelly idle</p></div>
<div class="wp-caption alignnone" style="width: 73px"><img alt="" src="http://www.michaeldashow.com/forum_art/sprites/troll_roar&#038;death_01.gif" title="Troll roar and idle" width="63" height="63" /><p class="wp-caption-text">Troll roar and idle</p></div>
<div class="wp-caption alignnone" style="width: 87px"><img alt="" src="http://www.michaeldashow.com/forum_art/sprites/umberhulk_confused&#038;death_01.gif" title="UmberHulk confused and death" width="77" height="77" /><p class="wp-caption-text">UmberHulk confused and death</p></div>
<div class="wp-caption alignnone" style="width: 87px"><img alt="" src="http://www.michaeldashow.com/forum_art/sprites/kobold_roar&#038;death_01.gif" title="Kobold roar and death" width="77" height="77" /><p class="wp-caption-text">Kobold roar and death</p></div>
<div class="wp-caption alignnone" style="width: 77px"><img alt="" src="http://www.michaeldashow.com/forum_art/sprites/minotaur_idle&#038;death_01.gif" title="Minotaur idle and death" width="67" height="77" /><p class="wp-caption-text">Minotaur idle and death</p></div>
<p>And a few characters we haven&#8217;t shown in the game yet&#8230; Leif the Thief, and old rival who tries to make off with Svenn&#8217;s gold:</p>
<div class="wp-caption alignnone" style="width: 81px"><img alt="" src="http://www.michaeldashow.com/forum_art/sprites/leif_idle&#038;vanish.gif" title="Leif idle and vanish" width="71" height="67" /><p class="wp-caption-text">Leif idle and vanish</p></div>
<p>Bjorn the Bjounger, a lad who follows Svenn into the Maze and sells him supplies:</p>
<div class="wp-caption alignnone" style="width: 87px"><img alt="" src="http://www.michaeldashow.com/forum_art/sprites/Bjorn_idle01.gif" title="Bjorn idle" width="77" height="77" /><p class="wp-caption-text">Bjorn idle</p></div>
<p>Yngrid the Ynsolent, a damsel with a mysterious past who may or may not be in danger:</p>
<div class="wp-caption alignnone" style="width: 87px"><img alt="" src="http://www.michaeldashow.com/forum_art/sprites/Yngrid_idle01.gif" title="Yngrid idle" width="77" height="77" /><p class="wp-caption-text">Yngrid idle</p></div>
<p>And another new monster, the Stone Golem:</p>
<div class="wp-caption alignnone" style="width: 87px"><img alt="" src="http://www.michaeldashow.com/forum_art/sprites/Golem_idle01.gif" title="Golem idle" width="77" height="77" /><p class="wp-caption-text">Golem idle</p></div>
<p>Enjoy!</p>
]]></content:encoded>
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		<title>We MUST be official: We have a trailer!</title>
		<link>http://blog.mage-maze.com/2010/10/12/we-must-be-official-we-have-a-trailer/</link>
		<comments>http://blog.mage-maze.com/2010/10/12/we-must-be-official-we-have-a-trailer/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 04:32:29 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Mike]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://blog.mage-maze.com/2010/10/12/we-must-be-official-we-have-a-trailer/</guid>
		<description><![CDATA[The deadline for the IGF &#8211; the Independent Games Festival &#8211; is a week away, and then the other competition we are excited about, on IndiePub.com, is at the end of the month. So we&#8217;ve been working non-stop to get a build out for that. I&#8217;m really excited about the new build: It&#8217;s got a [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/XjyW3Hpo-E8?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/XjyW3Hpo-E8?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The deadline for the IGF &#8211; the Independent Games Festival &#8211; is a week away, and then the other competition we are excited about, on IndiePub.com, is at the end of the month. So we&#8217;ve been working non-stop to get a build out for that. I&#8217;m really excited about the new build: It&#8217;s got a nice smooth progression, none of this throw-everything-we-have-into-every-level stuff. Instead, it walks you through it gradually, so that each new level adds just one new thing or trick or weapon or skill. It keeps the forward momentum going at a nice pace. My friend Joe, who is a designer at Paragon on &#8216;City of Heroes,&#8217; mentioned getting sucked into the &#8220;Just one more level, I want to see what&#8217;s added in <em>this</em> one&#8221; mode, which is exactly what we were shooting for! How many levels do we have? A full 24! 7 tile-sets, 6 monsters, 2 traps, one power-up, 4 weapons, and a whole mess of dialogue! There&#8217;s still a lot to do for the final game, but I&#8217;m really proud of what we&#8217;ve accomplished so far and how well it holds together.</p>
<p>(Oh, and wait &#8217;til you hear all the new music that Nick&#8217;s been working on. It just <em>rocks!</em> (In a Nordic folksy kind of way, of course.))</p>
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		<slash:comments>2</slash:comments>
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		<title>New painted artwork</title>
		<link>http://blog.mage-maze.com/2010/08/15/new-painted-artwork/</link>
		<comments>http://blog.mage-maze.com/2010/08/15/new-painted-artwork/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 03:19:49 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[Mike]]></category>

		<guid isPermaLink="false">http://blog.mage-maze.com/2010/08/15/new-painted-artwork/</guid>
		<description><![CDATA[We&#8217;re getting ready for a new demo here, and have been striving to put a lot more polished artwork into the game. I (Mike) wanted to share some of the painted &#8211; as opposed to pixel &#8211; art that I&#8217;ve been creating to help flesh out the game. Here&#8217;s the new look for our main [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re getting ready for a new demo here, and have been striving to put a lot more polished artwork into the game. I (Mike) wanted to share some of the painted &#8211; as opposed to pixel &#8211; art that I&#8217;ve been creating to help flesh out the game. Here&#8217;s the new look for our main menu screen:</p>
<p><a href="http://blog.mage-maze.com/wp-content/uploads/2010/08/MainMenu-01.jpg"><img src="http://blog.mage-maze.com/wp-content/uploads/2010/08/MainMenu-01.jpg" alt="" title="MageMaze Main Menu" width="320" height="480" class="alignnone size-full wp-image-52" /></a></p>
<p>Here is a loading screen for going between levels:</p>
<p><a href="http://blog.mage-maze.com/wp-content/uploads/2010/08/loading-screen-02.jpg"><img src="http://blog.mage-maze.com/wp-content/uploads/2010/08/loading-screen-02.jpg" alt="" title="MageMaze Loading Screen" width="320" height="480" class="alignnone size-full wp-image-53" /></a></p>
<p>To share some process with you, here is some line art for the Game Over screen if you are defeated by Yngvarr or one of his many minions:</p>
<p><a href="http://blog.mage-maze.com/wp-content/uploads/2010/08/end-of-game_lineart.jpg"><img src="http://blog.mage-maze.com/wp-content/uploads/2010/08/end-of-game_lineart.jpg" alt="" title="MageMaze Game Over line art" width="320" height="480" class="alignnone size-full wp-image-54" /></a></p>
<p>&#8230;And here&#8217;s the final painting done from the line art:</p>
<p><a href="http://blog.mage-maze.com/wp-content/uploads/2010/08/end-of-game01.jpg"><img src="http://blog.mage-maze.com/wp-content/uploads/2010/08/end-of-game01.jpg" alt="" title="MageMaze Game Over" width="320" height="480" class="alignnone size-full wp-image-55" /></a></p>
<p>Game over, man, game over!</p>
]]></content:encoded>
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		<title>New demo available!</title>
		<link>http://blog.mage-maze.com/2010/07/21/new-demo-available/</link>
		<comments>http://blog.mage-maze.com/2010/07/21/new-demo-available/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 06:34:42 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[demo]]></category>

		<guid isPermaLink="false">http://blog.mage-maze.com/2010/07/21/new-demo-available/</guid>
		<description><![CDATA[We&#8217;re very excited about this latest build now live on mage-maze.com: We&#8217;ve got four full levels, each with its own distinct monsters and challenges and tile artwork, new weapon classes, a new soundtrack, new sound effects, and new dialogue. It&#8217;s actually feeling a lot like a real game, not just a single continuous level. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re very excited about this latest build now live on mage-maze.com: We&#8217;ve got four full levels, each with its own distinct monsters and challenges and tile artwork, new weapon classes, a new soundtrack, new sound effects, and new dialogue. It&#8217;s actually feeling a lot like a real game, not just a single continuous level. It&#8217;s got us all very excited.</p>
<p>Here are some screenshots of the latest version:</p>
<div id="attachment_48" class="wp-caption alignnone" style="width: 332px"><a href="http://blog.mage-maze.com/wp-content/uploads/2010/07/demo01_screenshot01.jpg"><img src="http://blog.mage-maze.com/wp-content/uploads/2010/07/demo01_screenshot01.jpg" alt="tutorial level" title="demo01_screenshot01" width="322" height="482" class="size-full wp-image-48" /></a><p class="wp-caption-text">tutorial level</p></div>
<div id="attachment_49" class="wp-caption alignnone" style="width: 332px"><a href="http://blog.mage-maze.com/wp-content/uploads/2010/07/demo01_screenshot02.jpg"><img src="http://blog.mage-maze.com/wp-content/uploads/2010/07/demo01_screenshot02.jpg" alt="level 01" title="demo01_screenshot02" width="322" height="482" class="size-full wp-image-49" /></a><p class="wp-caption-text">level 01</p></div>
<div id="attachment_50" class="wp-caption alignnone" style="width: 332px"><a href="http://blog.mage-maze.com/wp-content/uploads/2010/07/demo01_screenshot03.jpg"><img src="http://blog.mage-maze.com/wp-content/uploads/2010/07/demo01_screenshot03.jpg" alt="level 02" title="demo01_screenshot03" width="322" height="482" class="size-full wp-image-50" /></a><p class="wp-caption-text">level 02</p></div>
<div id="attachment_47" class="wp-caption alignnone" style="width: 332px"><a href="http://blog.mage-maze.com/wp-content/uploads/2010/07/demo01_screenshot04.jpg"><img src="http://blog.mage-maze.com/wp-content/uploads/2010/07/demo01_screenshot04.jpg" alt="endless level" title="demo01_screenshot04" width="322" height="482" class="size-full wp-image-47" /></a><p class="wp-caption-text">endless level</p></div>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Who did you say was making this game?</title>
		<link>http://blog.mage-maze.com/2010/07/11/who-did-you-say-was-making-this-game/</link>
		<comments>http://blog.mage-maze.com/2010/07/11/who-did-you-say-was-making-this-game/#comments</comments>
		<pubDate>Sun, 11 Jul 2010 20:53:49 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.mage-maze.com/2010/07/11/who-did-you-say-was-making-this-game/</guid>
		<description><![CDATA[Sorry the blog has been a tad quiet of late. I (Mike) have been working on more particle effects and nothing new to show. Kristof has been doing a lot of UI work and tutorial flow, with a similar lack of visuals to present. But one thing that we have finalized is what the name [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry the blog has been a tad quiet of late. I (Mike) have been working on more particle effects and nothing new to show. Kristof has been doing a lot of UI work and tutorial flow, with a similar lack of visuals to present. But one thing that we <em>have </em>finalized is what the name of our team/studio will be. Allow me to introduce ourselves: We are <strong>RoboDojo</strong>!</p>
<div id="attachment_43" class="wp-caption alignnone" style="width: 560px"><a href="http://blog.mage-maze.com/wp-content/uploads/2010/07/robodojo-logo-550x370.png"><img class="size-full wp-image-43" title="robodojo logo 550x370" src="http://blog.mage-maze.com/wp-content/uploads/2010/07/robodojo-logo-550x370.png" alt="RoboDojoLogo" width="550" height="370" /></a><p class="wp-caption-text">RoboDojoLogo</p></div>
<p>&#8230; and now we have a spiffy logo to insert into the beginning of our game. (Our sound company, <a href="http://outputaudio.co.uk/" target="_blank">Output Audio</a>, has one, so we had to keep up.)</p>
]]></content:encoded>
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		<title>Particle Man, Particle Man</title>
		<link>http://blog.mage-maze.com/2010/06/05/particle-man-particle-man/</link>
		<comments>http://blog.mage-maze.com/2010/06/05/particle-man-particle-man/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 03:57:28 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[Mike]]></category>

		<guid isPermaLink="false">http://blog.mage-maze.com/2010/06/05/particle-man-particle-man/</guid>
		<description><![CDATA[Kristof was asking me how I made such hand-drawn looking effect sprites out of 3D particle effects. I figured that if he&#8217;d like to know, others might as well. So here&#8217;s what I do: I start with a particle spray in Max (&#8216;though you can use whatever 3D app you want.) Here I&#8217;ve made the [...]]]></description>
			<content:encoded><![CDATA[<p>Kristof was asking me how I made such hand-drawn looking effect sprites out of 3D particle effects. I figured that if he&#8217;d like to know, others might as well. So here&#8217;s what I do:</p>
<p>I start with a particle spray in Max (&#8216;though you can use whatever 3D app you want.) Here I&#8217;ve made the particle system render with spheres and set the lighting to be high and centered. I export the entire animation out as separate frames with an alpha channel and bring them into Photoshop to compose this animated GIF:</p>
<div id="attachment_34" class="wp-caption alignnone" style="width: 161px"><a href="http://blog.mage-maze.com/wp-content/uploads/2010/06/fightCloud-3drender01.gif"><img class="size-full wp-image-34 " title="fightCloud-3drender01" src="http://blog.mage-maze.com/wp-content/uploads/2010/06/fightCloud-3drender01.gif" alt="fight cloud - 3D render" width="151" height="151" /></a><p class="wp-caption-text">fight cloud - 3D render</p></div>
<p>In Photoshop, I come up with an action to turn the sprite closer to the colors that I want. Here I took every frame, adjusted the levels, and multiplied by a yellow-tan color.</p>
<div id="attachment_35" class="wp-caption alignnone" style="width: 161px"><a href="http://blog.mage-maze.com/wp-content/uploads/2010/06/fightCloud-3drender02.gif"><img class="size-full wp-image-35 " title="fightCloud-3drender02" src="http://blog.mage-maze.com/wp-content/uploads/2010/06/fightCloud-3drender02.gif" alt="fight cloud - processed once" width="151" height="151" /></a><p class="wp-caption-text">fight cloud - processed once</p></div>
<p>I take that animation and save it off as an animated GIF, mapping down to 4 colors. Here&#8217;s the GIF with the very limited palette:</p>
<div id="attachment_36" class="wp-caption alignnone" style="width: 161px"><a href="http://blog.mage-maze.com/wp-content/uploads/2010/06/fightCloud-3drender05.gif"><img class="size-full wp-image-36 " title="fightCloud-3drender05" src="http://blog.mage-maze.com/wp-content/uploads/2010/06/fightCloud-3drender05.gif" alt="fight cloud - mapped to 3 or 4 colors" width="151" height="151" /></a><p class="wp-caption-text">fight cloud - mapped to 3 or 4 colors</p></div>
<p>Lastly, I re-import that file back into Photoshop and hand-paint the rest. I add a single pixel-outline, I adjust the colors more, and I make it look all nice. The clean-up can be a tad tedious&#8230; but it beats animating the entire thing by hand!</p>
<div id="attachment_37" class="wp-caption alignnone" style="width: 161px"><a href="http://blog.mage-maze.com/wp-content/uploads/2010/06/fightCloud-3drender07.gif"><img class="size-full wp-image-37 " title="fightCloud-3drender07" src="http://blog.mage-maze.com/wp-content/uploads/2010/06/fightCloud-3drender07.gif" alt="fight cloud - cleaned up" width="151" height="151" /></a><p class="wp-caption-text">fight cloud - cleaned up</p></div>
<p>This isn&#8217;t the final sprite for the game: In this instance I&#8217;ll layer other puffs and things on top of it. But it does show my process for getting 3D particles to fit the style of the game.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Character development</title>
		<link>http://blog.mage-maze.com/2010/05/31/character-development/</link>
		<comments>http://blog.mage-maze.com/2010/05/31/character-development/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 04:13:54 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[Mike]]></category>

		<guid isPermaLink="false">http://blog.mage-maze.com/2010/05/31/character-development-artwork/</guid>
		<description><![CDATA[Hi, all! Kristof and I thought it might be a nice way to kick off the blog with some concept artwork, something you haven&#8217;t seen in the game demo yet. Here are some sketches of Svenn in a few various poses, nothing we&#8217;ve used anywhere yet, along with the nice full-color portrait for the dialogue [...]]]></description>
			<content:encoded><![CDATA[<p>Hi, all! Kristof and I thought it might be a nice way to kick off the blog with some concept artwork, something you haven&#8217;t seen in the game demo yet. Here are some sketches of Svenn in a few various poses, nothing we&#8217;ve used anywhere yet, along with the nice full-color portrait for the dialogue screens.</p>
<p><a href="http://blog.mage-maze.com/wp-content/uploads/2010/05/CharStudy_Svenn01.jpg"><img class="alignnone size-full wp-image-30" title="Svenn character studies" src="http://blog.mage-maze.com/wp-content/uploads/2010/05/CharStudy_Svenn01.jpg" alt="" width="554" height="565" /></a></p>
<p>Here is our arch-villain, Yngvarr, along with a bunch of face doodles that I went through before ending up with the final version of him in color in the upper left.</p>
<p><a href="http://blog.mage-maze.com/wp-content/uploads/2010/05/CharStudy_Yngvarr01.jpg"><img class="alignnone size-full wp-image-31" title="Yngvarr character studies" src="http://blog.mage-maze.com/wp-content/uploads/2010/05/CharStudy_Yngvarr01.jpg" alt="" width="554" height="642" /></a></p>
<p>Anyhow, hope you like. Thanks for dropping by to see what we&#8217;re up to!</p>
]]></content:encoded>
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		<title>Development Blog is online!</title>
		<link>http://blog.mage-maze.com/2010/05/29/development-blog-is-online/</link>
		<comments>http://blog.mage-maze.com/2010/05/29/development-blog-is-online/#comments</comments>
		<pubDate>Sat, 29 May 2010 12:59:38 +0000</pubDate>
		<dc:creator>Kristof</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[image]]></category>
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		<guid isPermaLink="false">http://blog.mage-maze.com/?p=9</guid>
		<description><![CDATA[Hey everyone! Finally, our development blog for the game MageMaze is up and running! MageMaze is a small indie iPhone game developed by Kristof Minnaert and Michael Dashow, two veterans in the game industry who have joined forces to create a unique game with the emphasis on fun gameplay using traditional sprite-art techniques. As we [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone!</p>
<p>Finally, our development blog for the game MageMaze is up and running!</p>
<p>MageMaze is a small indie iPhone game developed by Kristof Minnaert and Michael Dashow, two veterans in the game industry who have joined forces to create a unique game with the emphasis on fun gameplay using traditional sprite-art techniques. As we are both huge lovers of the sprite games of yore, we decided it was time for us to have a go at it ourselves!</p>
<p>Turned-based strategy is the core of MageMaze&#8217;s gameplay. You&#8217;ll need to think strategically to navigate the maze&#8230; but don&#8217;t take too long, as the monsters won&#8217;t hold off forever. So stay on your toes! The wrong move can result in a painful death, whereas the right move could bring you fame and glory&#8230; or at the very least, more funny dialogue and advancement into deeper levels of the catacombs.</p>
<p>This blog is to be our main development communication channel towards you delightful people who want to know more about our brave speech-impaired hero Svenn the Svaliant, his vile arch-nemesis Yngvarr the Ynvoker, and what comes to play when developing a game for a device such as the iPhone using <a href="http://www.unity3d.com">Unity3D</a>.</p>
<p>Keep checking this blog for updates on Art, Code, Design and much more!</p>
<p>And in the meanwhile, you can just keep playing MageMaze on the almighty intarwebz! (Click the image)</p>
<p><a href="http://www.mage-maze.com"><img class="alignnone size-full wp-image-10" title="Play MageMaze in your browser!" src="http://blog.mage-maze.com/wp-content/uploads/2010/05/MageMaze_Preview.jpg" alt="Play MageMaze online!" width="584" height="293" /></a></p>
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