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	<title>Comments for Mage Maze development blog</title>
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	<link>http://blog.mage-maze.com</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Fri, 15 Oct 2010 14:07:20 +0000</lastBuildDate>
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		<title>Comment on New demo available! by Kristof</title>
		<link>http://blog.mage-maze.com/2010/07/21/new-demo-available/comment-page-1/#comment-34</link>
		<dc:creator>Kristof</dc:creator>
		<pubDate>Fri, 15 Oct 2010 14:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mage-maze.com/2010/07/21/new-demo-available/#comment-34</guid>
		<description>This may be a silly question, but are you trying to slowly drag the tiles or Svenn? The games expects a quick, snappy and flinging drag.
Maybe we ought to reword that in the Tutorial. :)</description>
		<content:encoded><![CDATA[<p>This may be a silly question, but are you trying to slowly drag the tiles or Svenn? The games expects a quick, snappy and flinging drag.<br />
Maybe we ought to reword that in the Tutorial. <img src='http://blog.mage-maze.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on New demo available! by Andrew Wooldridge</title>
		<link>http://blog.mage-maze.com/2010/07/21/new-demo-available/comment-page-1/#comment-33</link>
		<dc:creator>Andrew Wooldridge</dc:creator>
		<pubDate>Thu, 14 Oct 2010 20:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mage-maze.com/2010/07/21/new-demo-available/#comment-33</guid>
		<description>I can&#039;t get the demo to work. I can load the game, go through the menus, but when I try to click and drag the player it doesnt move. And click-dragging the tiles doesnt work either....

Mac - Chrome.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t get the demo to work. I can load the game, go through the menus, but when I try to click and drag the player it doesnt move. And click-dragging the tiles doesnt work either&#8230;.</p>
<p>Mac &#8211; Chrome.</p>
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		<title>Comment on We MUST be official: We have a trailer! by Kristof</title>
		<link>http://blog.mage-maze.com/2010/10/12/we-must-be-official-we-have-a-trailer/comment-page-1/#comment-31</link>
		<dc:creator>Kristof</dc:creator>
		<pubDate>Wed, 13 Oct 2010 08:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mage-maze.com/2010/10/12/we-must-be-official-we-have-a-trailer/#comment-31</guid>
		<description>We have had the gold comment a lot actually, but we have a store coming up where you spend all your hard earned cash on power ups, weapons, traps and sorts of nifty stuff.
There&#039;s a lot of other ideas where you can use the cash for actually, but the only concrete thing we have and that is actually being developped, is the store. :)

Making the levels themselves is pretty easy. We use Unity for this game, so I wrote a little Editor script where we can easily set up some global parameters for a level like tileset, monsters, weapons, how to generate the labyrinth (procedural or non procedural), where to spawn traps, monsters, Svenn, etc... So creating new levels is a breeze actually; however, balancing them levels, now that takes a while.</description>
		<content:encoded><![CDATA[<p>We have had the gold comment a lot actually, but we have a store coming up where you spend all your hard earned cash on power ups, weapons, traps and sorts of nifty stuff.<br />
There&#8217;s a lot of other ideas where you can use the cash for actually, but the only concrete thing we have and that is actually being developped, is the store. <img src='http://blog.mage-maze.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Making the levels themselves is pretty easy. We use Unity for this game, so I wrote a little Editor script where we can easily set up some global parameters for a level like tileset, monsters, weapons, how to generate the labyrinth (procedural or non procedural), where to spawn traps, monsters, Svenn, etc&#8230; So creating new levels is a breeze actually; however, balancing them levels, now that takes a while.</p>
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		<title>Comment on We MUST be official: We have a trailer! by ryan andrews</title>
		<link>http://blog.mage-maze.com/2010/10/12/we-must-be-official-we-have-a-trailer/comment-page-1/#comment-30</link>
		<dc:creator>ryan andrews</dc:creator>
		<pubDate>Wed, 13 Oct 2010 07:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mage-maze.com/2010/10/12/we-must-be-official-we-have-a-trailer/#comment-30</guid>
		<description>I found about your game through cgtalk, and your friend from Paragon was right! I kept wanting to see how much harder the next level would be. The difficulty ramps up at a good steady pace. 

A little tough to play with a mouse cause of the amount of clicking required but i think working with your finger would be a snap. 

Not sure if its a bug, but it took a long time before I finally saw a minotaur break through a wall when trapped.

I like that the kobolds steal the gold, but I don&#039;t really feel like it matters too much. If anything it keeps them off my back which helps me get the other monsters while they are running around getting the gold. Not sure what you could do, but if there was more incentive to collect the gold i think that would help.

Thanks for the game! It must take some time to make each of these levels.</description>
		<content:encoded><![CDATA[<p>I found about your game through cgtalk, and your friend from Paragon was right! I kept wanting to see how much harder the next level would be. The difficulty ramps up at a good steady pace. </p>
<p>A little tough to play with a mouse cause of the amount of clicking required but i think working with your finger would be a snap. </p>
<p>Not sure if its a bug, but it took a long time before I finally saw a minotaur break through a wall when trapped.</p>
<p>I like that the kobolds steal the gold, but I don&#8217;t really feel like it matters too much. If anything it keeps them off my back which helps me get the other monsters while they are running around getting the gold. Not sure what you could do, but if there was more incentive to collect the gold i think that would help.</p>
<p>Thanks for the game! It must take some time to make each of these levels.</p>
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		<title>Comment on Particle Man, Particle Man by TastyGraph</title>
		<link>http://blog.mage-maze.com/2010/06/05/particle-man-particle-man/comment-page-1/#comment-4</link>
		<dc:creator>TastyGraph</dc:creator>
		<pubDate>Tue, 15 Jun 2010 08:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mage-maze.com/2010/06/05/particle-man-particle-man/#comment-4</guid>
		<description>This is a great mini-tutorial. It never occured to me to use a 3d application in such way to achieve that effect.

Thanks for taking the time to explain your process/workflow. I hope you&#039;re able to post more tutorials like that! :)</description>
		<content:encoded><![CDATA[<p>This is a great mini-tutorial. It never occured to me to use a 3d application in such way to achieve that effect.</p>
<p>Thanks for taking the time to explain your process/workflow. I hope you&#8217;re able to post more tutorials like that! <img src='http://blog.mage-maze.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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